Kakuro rewards players who recognize forced digit combinations instantly. When a run has only one valid group of digits, you know all its values before placing a single one — you just need to figure out their order using the intersecting runs.
These four are forced — memorize them completely. Any 2-cell run with one of these sums immediately tells you both digits.
Some sums have only two possible groups, not one:
When a run has two possible groups, look at its intersections. If an intersecting run already contains one of the two candidate digits, that eliminates an entire group and forces the other.
For any n-cell run: the minimum possible sum is 1+2+...+n, and the maximum is (10-n)+...+9. If a clue is close to the minimum, the digits must be small. If close to the maximum, the digits must be large. This quickly constrains which digits are even candidates for each run.
When a run is not forced, look at every cell in it and ask: what digit does the intersecting run need here? If a vertical run at a particular cell can only be 1, 2, or 3, then the horizontal run must have one of those digits at that intersection. Cross-checking every cell's two constraints is the core technique of advanced Kakuro solving.
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