A free puzzle game platform built for players who just want to play — no ads interrupting the flow, no account form blocking the start screen, no dark patterns.
Most free game sites make their money by making the experience worse — more ads, more popups, more forced registration. The game becomes a vehicle for the business model.
Burmly started as a side project with a simple constraint: the games should be as clean and fast as possible. Speed timer starts the moment you click. Leaderboard accepts a score without an account. The dark mode toggle is in the nav, not buried in settings.
It's a work in progress. More games are coming, the existing ones keep getting better, and player feedback genuinely shapes what gets built next.
Every game runs in the browser — no server-side game logic, no frameworks, no build steps. HTML, CSS, JavaScript. Global leaderboards are powered by Supabase (PostgreSQL, hosted in EU-West). Analytics via Google Analytics (anonymised).